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Serious sam 2 steam using a controller12/28/2023 I also will blink or close my eyes for like stairs or small changes in vertical height since that seems to kinda get to me after awhile. Still do not have the controls down as well as I need to. Played this last night for about 30 min, felt relatively good afterwards. Various fixes, optimizations and other improvements in the low-level rendering systems for both DX and Vulkan. Fixed game not starting for people with bad root certificates installed in Windows. (Can be turned off for hard-core players who want ADS shooting.) Cvar prj_bRenderVRLaserSight controls whether to render aiming laser ray on weapons in VR mode. Improved Performance autodetection, for cases where single-pass VR rendering is used. If you only had the left weapon equipped you had to use the right controller to fire with it, until you equipped the right weapon. Fixed HUD scaling errorneously outside of screen if supersampling is used (it was near impossible to see health/armor on supersampling>1). Fixed weapons being unselectable in modes with infinite ammo. Besides the Menu, weapon wheel now also features Netricsa, Vote Yes/No, QuickLoad/QuickSave. Fixed VR controller lag when going fast (e.g. Fixed camera errors in cutscenes causing disorienting views and neverending cutscenes. Fixed player not moving in VR cutscenes. Fixed motion sickness problems caused by cutscene cameras, because they had motion delay. Smooth vertical movement on stairs etc, when using trackpad locomotion. Added Trackpad Click To Move to game options menu. Added support for continuous and discrete rotation in VR. Trackpad locomotion now has analog control - if the thumb is closer to the center, the player moves slower. Fixed VR controller hints staying in the air at the start of the level if loading a save with them on. Fixed multiple crash problems related to savegames. Savegame system should now properly detect old bugged saves and warn against loading them. Build 285731 is released, with the following changes:
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